I like this idea of mixing and matching content from different sources, in a curated way, but this execution is SO BAD:
1. Zinio’s reading experience just sucks. Period.
2. Not available in the Zinio iPad app. (really?)
3. To read any of the articles you have to buy the entire issue of that magazine. No one is going to buy 10 different magazines just to read 10 articles about the Titanic. (Titanic is one of the collections) If Zinio had an all-you-can-eat model this might be compelling.
When people read news and features on electronic media, they expect stories to possess the linky-ness of the Web, but stories in apps didn’t really link. The apps were, in the jargon of information technology, “walled gardens,” and although sometimes beautiful, they were small, stifling gardens. For readers, none of that beauty overcame the weirdness and frustration of reading digital media closed off from other digital media.
This is not a limitation of apps, but instead simply a limitation of the way that apps have been implemented by certain (popular) developers.
People assume that the apps that exist today, as of May 2012, somehow represent the entire potential of all the apps that could ever be in the future.
In the battle for mobile and tablet dominance, there is one fact that remains uncontested by friends and foes alike: Apple has the best design. Yet most of the 600,000+ iOS apps were not designed by Apple itself. Some third-party apps fall short of Apple’s legacy, while some actually surpass Apple by pushing the limits of great interface design and creating new standards of their own. This begs the question, what makes a great iOS app great? What makes something look “Apple-y?” This class will discover the secrets of iOS design by examining the Apple iOS Human Interface Guidelines and critiquing the best (and worst) designed apps out there today.